Flick the striker, pocket your coins.
Drag back from the striker and release to flick it — the angle and the distance you pull back set its direction and power. Pocket your own coins in any corner; pocket the queen and immediately cover it with one of your coins, or it goes back to the center. First to clear all your coins, queen covered, wins.
Carrom runs on a physics engine built from scratch for this game: real friction, real momentum transfer between colliding discs, real wall bounces. It's deterministic, which is what makes online play possible without streaming every frame — both players simulate the same shot from the same input and land on the same result.
Play solo against the computer, pass a friend's phone back and forth locally, or start an online match by sharing a short room code. Nine white coins, nine black, one queen, one striker — standard carrom, no house rules.